Luther’s Bondage of the Will takes up Erasmus’ question: how can God say He doesn’t like death and sin if, according to Luther, He makes people die and sin?
It’s a good question, one that hits at the central problem I have with the denial of free-will: it impugns the character of God.
The answer you’ll get is massively troubling.
First, they will tell you that you’re an idiot for asking.
Second, they will tell you that God is a mystery.
Third, they will start defining for you the various kinds of wills that God has.
Luther does all three of these things in the four paragraphs that answers Erasmus. Here are a few sentences about God’s different wills.
[Erasmus is not making any] distinction between God preached and God hidden, that is, between the Word of God and God Himself. God does many things which He does not show us in His Word, and He wills many things that He does not in His Word show us that He wills. Thus, He does not will the death of a sinner–that is, in His Word, but He wills it by His inscrutable will.
I agree that God has not revealed everything, that’s just common sense. But Luther says God is not revealing things that are opposite of what He revealed.
In other words, you can’t trust God’s Word because God might not actually will what He said He willed!
Again, as with yesterday’s post, and how, pray tell, does Luther know God wills the opposite of what He said? Where does God tell us that He doesn’t mean what He says? How is Luther figuring this out? And, once again, why is it that God always agrees with Luther while disagreeing with His own revealed will in His Word?!
This is the kind of stuff that makes me write blog posts on days where I didn’t even want to pick up his book because I didn’t want to write another blog post about it.
If Luther is right, you might as well stop reading the Bible, God didn’t mean it anyway. He’s just lying to you. Goodness, what cost must be paid to maintain your doctrines? He’s thrown out the reliability of God’s Word and made God a liar in order to maintain his doctrine. Unreal.